bone location

Q : How can I get the location of the head/tail of a bone
after the actions and the IK have been evaluated?

This must be possible as the copyLocation constraint
has access to this data.

poseMatrix will contain that information. Will check to see if i can get the head/tail values apart from this.

That’s great. I figured it must be calculated
(and that it might be in the Pose module) but
I couldn’t see how to get at it easily

I’ve got a workaround but it’s a bit of a hack
Basically I build a mesh from the armature
with a vertex group for each bone containing a
single vertex.

I read the deformed coordinates using

It’s not pretty but it works.