Bone not moving in standalone player

Sup humans! I have a problem, I have coded a Blender animation’s bones to move while the BGE is running. I made an always sensor run code in a module that changes the bones using ‘rotation_euler’. It works fine in the embedded player (the bones change xyz positions as instructed) but not in the standalone player. This makes me sad. Any ideas on why this would be?

Check your Python console to see if any errors appear when you test. Make sure you’ve placed any external Python scripts in the same relative position that they are in for the blend file.