Hi, I have a question. I was wonder if there was a way to set how much a bone affects the verticies “connected to it”, if that makes any sense. Right now, I have a simple mesh, which (hopefully) you can see below. The top jaw, head, and eyes are affected by one bone. However, when I move that bone, the eye moves up faster than the jaw, disconnecting it from the head. I need it so that when I move that “upper jaw” bone, the eyes move the same amount as the jaw.