So I cannot, for the life of me, figure out bone roll.
Yea, I know ctrl+n and select the z axis is supposed to be done on all rigs.
Why not the x, why not the y?
And what exactly does bone roll do?
I’ve tried to find something on all this but all I can really find is “this rig won’t work” “oh well recalculate your bone roll” “oh it works now!”
You can’t very well know when to recalculate a bone roll unless you know why something is acting the way it is.
I’ve also come to notice that b-bones, when pointing down and forwards do not like having their axis recalculated to the z-axis. They twist and do weird things even when the bones on either side are recalculated to the z axis as well. The x axis though? Perfectly fine, why?
I really need to know how and why bone roll works the way it does, because right now I’m grasping at threads in the dark.