Bone Rotation Axis Question

Hmm, I set RotZ to 30, but why does it rotate around Y axis?


If you post a .blend it will be easir to solve the problem;) However, probably the whole armature has been rotated?

bonetest.blend (129 KB)

Here’s the blend file. (BTW, I tried to upload it to skydrive but it seems posting url is not allowed here?)

So the rotation is relative to the armature?
But it doesn’t seem like that problem.


Edit*

Forget the script, it still has some syntax typo.

You might have figured this out already, but bones have their own axes. The bone axis doesn’t automatically align so screen axis. In the Editing (F9) screen, you can enable the “Axes” button to see the bone’s axis roll. In the armature edit mode, you can press Ctrl-N to recalculate it.

If you just want to rotate the bone in specific amount, you can press ‘r’, then the amount e.g. ‘3’, ‘0’, and then ‘enter’. If you want to rotate the bone along the global (world’s) Y axis, press ‘r’, ‘y’, ‘30’.

The axis shortcut keys (x, y, z, and the more advanced xx, yy, zz, shift+x, shift+y, shift+z, shift+xx, shift+yy, shift+zz) are very powerful once you lean to use them.

Thank you friend!