This is my first post so it wouldn’t let me upload the model. I have a question about rotating bones. I have a model with several vertex groups for each part of the body. It’s a rigid body so no scaling should be applied.
I have my bones named after each vertex group the are set too and at the center of each group. The problem is when I rotate a bone the close I get to the 180 degree mark the more it scales the vertices inward.
The bone is set to have a 100% influence on all vertices in the group. Not sure if that helps any.
All I’m trying to do is get the vertex group to rotate around it’s center mass which is where the bone is placed without scaling.
Uploaded file to my site if you want to give it a test. Try rotating the tank lid or the seat and you’ll see what I mean.