bone sticking out of the mesh

Hello

  i am animating my character, everything works fine except the bone is so large it sticks out of the mesh, is that ok, would it effect anything?

If I understand you right, it shouldn’t be a problem. As long as the size and the positioning of the bone are giving you the deformations you want, you should be fine.

Is it possible to make the bone thinner so it doesn’t stick out of the body? i tried to resize it with s and a direction but that doesn’t work, resizing shrink the entire thing, i just want to make it thinner

On Octahedron and Envelope bones you can use S, Shft-Y. On B-Bones you can use Alt-S.

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On Octahedron and Envelope bones you can use S, Shft-Y

Does this have any actual effect in the case of octohedron bones, or is it just for looks?

@juliusctw
If it’s just for looks, you could also just use stick view. Choose “Stick” in the Armature tab.

The bones don’t render anyway, so it doesn’t matter for the final output.

For working in the viewport, in Object mode you can move the entire Armature to a different layer, press ‘M’ and choose a layer then turn that layer off/on with the layer panel. I usually put my armatures on layer 11 (bottom left square), and the mesh on layer 1. That way I can turn off/on the armature layer with ALT-SHIFT-1 and the mesh with SHIFT-1 (top row number keys not the NUMPAD).

With the armature in Pose mode, you can also put selected bones on “Armature Layers”. Select a bone(s), then press “M” and you’ll get a similar Layer panel (16 instead of 20 layers). You can then turn off/on the “Armature-bone layers” in the Edit buttons / Armature / Display Options “Armature Layer buttons”.

Mike

i need to know if the skins look alright and not broken, and the thick bones are making it hard to see

i need to know if the skins look alright and not broken, and the thick bones are making it hard to see

Then do one of the things one of us has suggested. They’ll all work. You can also set the bone view to wireframe rather than solid or shaded.