Hello. I want to know is there way to apply some transfomation for bone based on it’s world orientation using constrants or drivers. I want kinda simulating gravity effect - if bone is aligned to global z axis - bone transformation is at maximum (1), if bone is aligned to global -z axis - transormation is minimum(-1), and of the bone is at 90 degrees to z global axis - transformation is 0. Is it possible?
Sorry for my english.