I have a character I’ve rigged, and spent hours weight-painting the bones until I realized one bone (a thigh bone) was missing. I thought, “well, It shouldn’t be much trouble; I can just add another in and weight paint it individually.”
The influence is there, so I know there’s no problem with the vertex group being invalid or whatever. It’s just weak… And I have no idea why. I’d prefer not to lose my painting work by parenting the mesh again (and resetting everything to automatic weights) - and anyway, I highly doubt that would work.
Could someone tell me what I’m doing wrong?
Thanks in advance!
Blenders weightpainting is… erm… “unique” Just watch this video, I know its 28 minutes long and the title says rigify but really its just a half hour explanation of all the idiosyncrasies with Blender’s weightpainting. I am certain you will find the answer to your question in that video.