Bonecrusher - Realtime GLSL Tank-racer

Hi folks,

Been very busy with this fellow for the last few weeks, hence not updating my game much. It was made for the low-poly contest over at 3D-Total forums, results aren’t in yet so we’ll have to wait and see how it does. Anyway, i thought you folks may be interested to see it, I think it’s my best work ever, and learned a hell of a lot while doing it. 18.5k triangles, diffuse, normal, reflection and glow maps (2x2048), all running in the BGE at around 30-40fps (with realtime shadows and four lights as well) - hasn’t our little BGE gone far!

This work was created over about four or five weeks (can’t remember exactly), although I worked most of the way through the night last night to get it finished (deadline for the competition is tomorrow - i.e. saturday). It was a bit of a rush, but looking back I don’t think that there were any things I could have done better.

Enjoy,

Alex

http://www.duskydolphin.co.uk//Blender/Beauty%20Shot.jpg

http://www.duskydolphin.co.uk//Blender/Winning%20Shot.jpg

http://www.duskydolphin.co.uk//Blender/Wire%20Shot.jpg

http://www.duskydolphin.co.uk//Blender/Texture%20Shot.jpg

Hard links to images:

www.duskydolphin.co.uk//Blender/Beauty%20Shot.jpg
www.duskydolphin.co.uk//Blender/Winning%20Shot.jpg
www.duskydolphin.co.uk//Blender/Wire%20Shot.jpg
www.duskydolphin.co.uk//Blender/Texture%20Shot.jpg

Sound interesting, but I can’t see the pics.:frowning:

It’s an ugly customer, all right.
Why the glowing hubcaps?

Sorry buddy, forgot that some people can’t see Imageshack / Tinypic images. I’ve added some origional links to the images that are stored on my server.

EDIT:

Plant: why not? :stuck_out_tongue: Nah, I wanted to learn glow maps, figured that was the way to go!

I couldn’t see the images at first, but then they loaded. I suggest you start using .jpg instead of .png for your images because right now they’re all about 1mb.

Anyway, that tank reminds me so much of the ATV ( was it atv?) off gears of war. I’m not digging the glow map unfortunately, but this is a learning experience so its all gravy baby.

They’re converted now :slight_smile:

Not sure about the ATV, never played Gears Of War. But isn’t an ATV a quad bike?

They give it that “Tron” look.
Anyway, is this for a game, or just a learning project in and of itself?

The tank looks awesome. Now you have to put it in a racing game where you drive over old ladies or something…btw it looks like you could decrease the poly count. Especially on the side where there are lots of unecessary polys. Also the inside of the wheels are so dark that you could decrease the poly count there as well without the player notecing. Looks awesome! :D;)

Cool! I like it better now that I can see it!:cool:

Looks awesome!

It was an apc, heres an image (a bit small but the best I could find)
http://guides.gamepressure.com/gearsofwar/gfx/word/434170015.jpg

How do you do emit maps? They look pretty sweet!

it looks like you could decrease the poly count. Especially on the side where there are lots of unecessary polys. Also the inside of the wheels are so dark that you could decrease the poly count there as well without the player notecing. Looks awesome!

At this point, decreasing polys is not an issue. 18000 is a pretty good number (if this were going in his portfolio). 14000 is what we should all aim for. I’ve seen some games that have polycounts up to 20000.

Alex, if there was anything you could do, it would be to layer up the normal map and create a nice spec map for it. It’s very good and is honestly the best you’ve come up with thus far. It doesn’t necessarilly compete with Endi’s Gauss Tank, but I think with some practice, you could get up there pretty quickly.

peace,
-nick