bones and empties ...

Hello

i have an ik bone at the tip of my skeleton , i want it to have the coordinates of an empty < moving on path> , is that possible in GE ?

What does the empty has to do with the IK bone?
Please keep in mind paths are not supported in GE. Parenting objects to a path will make them “zombie objects” and not be present in the scene.

I’m not sure if it is what you mean.

the empty is orange , let’s consider that someone moved the empty on the track , we want to make the tip of the bones go with the empty automatically .

all of that in the game engine …

or can we define the tip of the bone location via python without an empty or anything ?

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OK, so you want to let the IK bone follow the empty?
At least in 2.49 this is not supported. (Just following other bones of the same armature).
I can’t tell for 2.50.

I think I saw a thread similar to that a while ago. It was regarding copying the rotation/position of objects over to bones of an armature. Lets see…

here it is: Slow parenting part of a mesh? thanks to ideasman
I think you can have a"bone" empty that tracks your empty. Than copy the position/rotation/scale to the IK bone. I have now idea if that really works.

I hope it helps