Hello
i have an ik bone at the tip of my skeleton , i want it to have the coordinates of an empty < moving on path> , is that possible in GE ?
Hello
i have an ik bone at the tip of my skeleton , i want it to have the coordinates of an empty < moving on path> , is that possible in GE ?
What does the empty has to do with the IK bone?
Please keep in mind paths are not supported in GE. Parenting objects to a path will make them “zombie objects” and not be present in the scene.
I’m not sure if it is what you mean.
the empty is orange , let’s consider that someone moved the empty on the track , we want to make the tip of the bones go with the empty automatically .
all of that in the game engine …
or can we define the tip of the bone location via python without an empty or anything ?

OK, so you want to let the IK bone follow the empty?
At least in 2.49 this is not supported. (Just following other bones of the same armature).
I can’t tell for 2.50.
I think I saw a thread similar to that a while ago. It was regarding copying the rotation/position of objects over to bones of an armature. Lets see…
here it is: Slow parenting part of a mesh? thanks to ideasman
I think you can have a"bone" empty that tracks your empty. Than copy the position/rotation/scale to the IK bone. I have now idea if that really works.
I hope it helps