Ive been looking at some tutorials and found a tutorial about rigging a head in Maya.
I can do everything that the tutorial says except making a Rotation contraint on my bone. When I make the contraint the bone automaticly rotates. It does what it’s supposed to do but not the way i want it.
Is there a way to keep the offset so it doesn’t rotate?
Another question. Are there any tutorials on how to make a controller for shapes like the one in the demo files?