so, my problem is that when i move the bone in the video, the edge looks sharp when i move it around, yet it does not when i move the vertices in edit mode (as shown in video). also, i am in version 2.79.
Hey @Joshua_Alvarado ,
You’re seeing different results due to the execution order of modifiers.
In the first scenario, the mesh is first evaluated and then the Subdivision Surface
modifier. I believe this is still true even while displaying modifiers in edit mode.
But in the second scenario, your mesh is evaluated, then a Subdivision Surface
modifier, followed by a Armature
modifier.
This results in the Armature
modifier working from the results of the Subdivision Surface
modifier, not your base mesh.
Swapping the order of the modifiers, so the Subdivision Surface
modifier is evaluated last will remove the pinching.
i just did that. it worked! thanks! i did not know the order of the modifiers affected it.