I have made an object containing bones. The bones move the objects parts beautifully, but when I move the whole object the bones don’t come too. What am I doing wrong?
:no::no::no:
Simple hierarchy conflict.
When you parent your object to the armature, it does what it names imply. The armature become the parent of the object. And child object can’t move their parents (unless it’s IK, but it’s not the current problem).
In fact, if you want to move the armature AND the object together, just move the topmost bone in the hierarchy (if you didn’t made any change in hierarchy most often, the very first bones you placed).
hope it helped
In fact, to help against accidentally moving the object away from its parent, give it copy location, rotation, and scale constraints. Alternatively, you can give it the new limit location, rotation, and scale constraints and set these to Local. This will ensure that the armature is the only way to move/deform your object.
Thanks for your help guys. I’ll give all this a go… John