The title says it all. When I go into edit mode on my armature, if a bone has the same x,y,z for the head and tail, that is it has no length, it is automatically deleted when I leave edit mode, this is beyond frustrating as I need this for something I’m working on in Unity.
How would I contact them? And surely, there must be a way to disable this, perhaps through a python script? (I’m not very familiar with Blenders back end, though I’ve used it for many, many years now).
You could try to post a bug report at http://developers.blender.org but, given that this is probably not considered a bug, you may not receive more answers than “not a bug, closed”.
Sorry, I’m out of ideas.
the best place to ask about this would probably be the #blendercoders irc channel on freenode, you should be able to get in contact with the developers that way.