Hello
I am quite new to animation in blender and wish to create a small combat game however when creating animations sometimes the hands, swords and some other bones rotate very fast between keyframes and to fix i need to go to the middle of the two keyframses and insert at least 1 keyframe of a normal pose to fix it but it is very time consuming when this always happens. It would be amazing if someone knows a fix for this. Also i have been trying to find out how ot snap a bone to another while animating so that inbetween frames both bones would have the same rotation and movement. ( this would be very useful for animating attacks and swords while they are on the back of character). I know i can do this in Unreal Engine but i want to have more control over the swords when animating so they can be thrown and all that.
thanks in advance
gifs of the glitchy bones and sword not following hand correctly:
it’s difficult to say what is causing the gliches… would almost have to have to get you to post a file for us to look at…
if you can’t post to BA yet… got to …
and post your file there… then come back here and give us the website address of your post…
note that there is a special ‘blender’ file icon that allows you to post blender files specifically there…
on the issue of pose snapping…
I will have to search out where I ran across some information on this…
right now it’s late and I had better hit the hay…
…
By snapping, do you mean “align” one bone to other for current frame?
I also wonder, if there is some easy way of aligning bones to each other (Rotation or Location or both). What I currently do is creating Copy Rotation or Copy Location Constraint and bake for just 1 frame. But it is tedious. It would be nice to have 1 button like “Align Rotation”. Perhaps there is some anywhere?.. :rolleyes:
Or if you need one bone follow other for some time - then use Copy Rotation and Copy Location Constraint, or ChildOf Constraints.