Hey there guys!
I wanted to learn about animation, using Blender. So I thought I’d take the chance to import the standard mannequin found in UE4. The model got a nice and detailed rig that I could do some animation with. I’m not interested in facial animation at the moment, but more body animations.
So after import, the model looks like this:
All the bones are just…pointing outwards? Can I do something to fix this perhaps? Or would I have to redo the entire rig?
I wanted to attached the FBX as well, but the forum won’t let me.
Hope you fine folks here at the Blender forums can help out a noob!