Bones Question in 2.41

Hi,

I’m using 2.41 on Mac and I’ve just started playing around with the new bones system. In previous version’s of Blender when I added an Armature the system would keep adding child bones in a chain until I had the number I wanted. In 2.41 it creates only one bone then I have to add each child bone seperately then manually connect them together.

Is this correct? Or has something gone wrong in my version or the Mac build.

Version 2.41, OSX 10.4.5, Python 2.4

Thanks

Chris

There’s no need to add bones that way. If you want a chain, create your first bone and then extrude from the tip of it.

Ahh, Well looky there, It works. Cool!

Thanks Fweeb. When did that change. I have to admit that I haven’t played around with bones in a while.

Chris