I’m doing my first animation in blender - a desert rat type animal, and I have a problem, which is that the bones don’t exactly follow the body of the rat. They lag a little behind, making them stick out of the body as the rat moves. I solved it partly by making some bones very small so that they can’t stick out, but that doesn’t always work. I figured I must have done something wrong. Advice would be appreciated.
Nvm, I deleted the bones and created a new skeleton and now it works. I’ve no idea what I did wrong last time though.