I’ve been learning to use Blender for a while, not meeting much problems in the modeling aspect, but now I want to move on to animating, and I haven’t been able to use armatures properly.
Even when not linked to any mesh (therefore it’s not a rigging issue) the armatures behaves bizarrely. If I rotate a bone around the Z axis, it’s fine, but if I rotate it around the X or Y axis, it gets stretched vertically and flattened horizontally, completely distorting the shape.
I haven’t made a working armature at any point, so I have nothing to compare the settings to to figure out what I might be getting wrong.
I also don’t think it’s a software bug, I downloaded a newer version in case it helped and nothing changed.
I also found a few posts about the same thing while googling it, so I know it happens sometimes, but the only one that had an answer said it’s because the armature was scaled, but I built mine right over a finished mesh, no editing past extruding the bones and placing their ends at the joints. Besides, I couldn’t possibly have accidentally scaled every of my attempts in the same exact way!
So as it is, I don’t know how to correct that. I hope there is a solution because I’ve been enjoying working with Blender so far and I’m really interested in learning more.