So I use the curve modifier a lot and I am searching out different options for doing “path deform binding.” So if I want further control it seems I should learn more about using bones. ? Am I correct on that. ? Like if I want to attach an object to a path and have complete control where it attaches I could use bones to do this better right?
2.83-10-17-2020BindThisFaceToThisCurve.blend (729.3 KB) So in this example blend file pictured below:
But when I do I get this:
So I am wondering if there are addons that work better or if there are other methods that allow more control.
Max 2 had path deform Binding and there was an option to “move to path”