Hello,
this is to start a new discussion thread but we have started to discuss this issue within 2.50 development thread (big thank to Cessen inputs mainly http://blenderartists.org/forum/showpost.php?p=1409185&postcount=2602)
I would really like to share your experiences how Vertex Group (Weight Painting) for bones actually works in Blender.
The problem is that when you assign vertices to a bone by weight painting or by Editing buttons Vertex Groups manual assignment the value in fact does not matter. Even though you may read a Blender hint “Sets the current vertex group`s bone deformation strength” in fact it is not! It does not matter if you use weight 0,1 or 0,2 or 1. It has always 100 % influence.
See attached picture. Very simple example. Plane with one bone armature deformer. Only central vertices should have influence 100%. Should not there be nice proportional falloff?

The weight of influences starts to work only if you assign vertex to more bones. But also for this case % influence value or colours in weight mode are in fact absolutely useless. You thing that the bone has 100% influence but if there are other (1 or 3 or 7, you name it) bones you really know nothing how vertices are influenced. See nice example here (thank to SeanJM for the video):
http://www.seanjmacisaac.com/misc/Alien_model_09-1.ogv.flv
So to summon it simply. Weights of bone deformation strength for vertices in fact does not work as one would expect for in case of one bone influence. More over for multiple bones influence it is really mess for animator/rigger. Blender representation (visualisation in weight paint mode as well as % values in Editing panels) is absolutely misleading.
So the question is do you have also problems with actual weight painting attitude as well as visualisation for bones? (For deeper details you can follow the hereabove mentioned discussion with Cessen).
Maybe there is a chance for new attitude as this will be coded into Blender 2.50. If William, our hero designer of 2.50 from user perspective, has already any ideas in his sleeve they will be very welcomed.
