Hello everyone, currently I am attempting to make a scene (not animated yet, just a simple photorealistic scene in Cycles or Yafaray) the scene is going to consist of a book on a table with a window, and a pair of glasses, the eyeglasses are going to basically sit on top of the book, and the lenses will focus on the text in a book, now, I would like to have the arms set on bones so then I can move them more easily without having to adjust the position of the arms against the frames every time.
I can upload some images and the .blend file if need be, but any help I can get would be really appreciated! Thank you
For some thing this simple you don’t really need bone rig. Just locate Temple origin by Hinge line and make it a child of lens frame. Then you can rotate Temple from the hinge / origin.
To do the rest of it, just set the “center point” of the ear-pieces to be precisely in line with the hinge-pins, with the local Z-axis pointing straight up. Now, a local-Z rotation around the “center” of the object will cause rotation at the hinge point.
Although the “center point” of a 3D object is commonly (well, sometimes …) at the center of its bounding-box, it can in fact be anywhere that’s convenient for you.