Had this idea too close to Halloween with no time to get it done for the 31st, but here it is!
Played for a long time with the cloth sim to get it to hang right, then it took me a long time to balance the cloth material shader to work with the front lighting and the back lighting from the letters.
Thanks! It’s an alpha texture I made. I suppose a particle system could work really well, but I think it would be overkill for this particular static project.
That’s maybe the best looking cloth I’ve seen in Blender! I think the subtle wrinkles push it over the top! I noticed they aren’t geometry in the wire frame, so I assume it is a displacement map? How did you go about creating such a displacement map? It looks flawless.
I made the displacement map from a rough cloth I found on either textures.com or episcura.com, then I applied a normal map for crinkled paper (I found it on FilterForge’s website, it didn’t need to be super high resolution at all)… the two of those together made a pretty convincing look.
Without the crinkle it was too tidy and artificial feeling for a frayed ghost shape.