A character from an old game. If you know him - you’re old
Sculpting modeling and rendering in blender
Body, head, glove textures, and the base textures of the wooden wall on the left are made in Substance.
All stickers and graffiti (and most of the dirty sweat and stains) are done using planes and textures with an alpha channel
I played Boogerman on the Wii Virtual Console in the late 2000’s, does that count and make me old, too?
Excellent work and insightful breakdown of how you recreated the foul superhero in Blender. I especially like his numerous chins and rough skin texture!