I should have opened this thread long ago, but somehow only thought of doing it now. As you may have noticed from my sig, I have a blog where I’m documenting my learning process with Blender. The backbone of that learning process is being Roland Hess’ Blender Foundations book, so I’ve been posting my results as I work through it.
Hoping to reach a broader audience of newbies like me who could be motivated by my progress, I’ll now update this thread every time I publish a new Blender Foundations -related post there.
Since I’m already half-way through, you can check the base post which has links to every post I made on each chapter:
Thanks Modron Yep, the book guides through getting front and side pictures of someone for projection painting onto a UV map, and then using that painted UV map as a base to quickly generate simple bump and spec maps with GIMP. Cool stuff :yes:
Chapter 8, on Sculpting, was a quickie Just a quick introduction, but pretty informative. And something awesome: despite many months of revisions, the sculpting UI changed a lot and had a lot of additions, but the instructions from the book are still incredibly accurate, with only one key binding being different now. Talk about working hard to make it future-proof!
Our character Sith-ified (my own playing around, the book had nothing to do with that :P):
Last chapter before I dive into Animation: Shapes and Morphing. His eyes are finally open and he’s looking less grumpy, but I got so used to his old Benicio-del-Toro-look that I’m sure I’ll use it
Thanks Natholas! This afternoon I’ll be tweaking some things here and there (I’m particularly not happy with the small steps), and experimenting with camera movement.