Boolean animation a long a path?


When I make an animation of an invisible object that uses the boolean method “Difference”, to deform another object (the one with the boolean modifier on it) where ever the invisible object passes, it works fine.

But when I make the invisible object to follow a path (modifier: curve), the boolean method doesn’t seem to follow that path, although the invisible object clearly does.

Is there a solution to this problem?

I’m not sure what the problem is?

I just created a sphere next to the default cube and did a boolean Difference. I now have a seperate object that I assigned to a curve and it follows the path just fine.

What is this invisible object thing you are talking about?

Booleans get funky with flipped normals. Use Ctrl-N on each of the object to see if that helps.

I think what he wants is an animated boolean through using the modifier.