I’m currently doing one of the courses over at CG-Cookie and was thoroughly enjoying it until this snag… The method in the course is to use the boolean tool provided with the Sculpt-Tools UI Add on, but that doesn’t work. So I tried the regular boolean modifier and that didn’t work. Checked normal’s and for holes in the mesh, everything appears fine from what i can see. I’m sure I could figure out another way to achieve the same thing but given the way this course is headed, I feel it would be a massive time saver if I could resolve this and use the modifier.
In the .blend there is the helmet and the bullet looking thing (Kitbash_A.004), the goal is to select the bullet and then the face, hit “difference” and have the bullet subtract the mesh that it is interfering with, like it normally would.
Probably worded that badly, but I want the Kitbash to subtract from the face.
HelmetBA.blend (14.2 MB)