I’m having difficulty with the intersect boolean modifier. I am attempting to punch a hole that is a particular shape in another object. I have read as much as I can about what might be going wrong, however it’s still not working;
-Scale has been applied
-Normals are consistent (I’ve tried flipping normals every which way)
-Both objects are manifold
-Have tried solidifying both objects
Depending on what I’m trying, the result is either the larger mesh disappearing, or I end up with a result akin to a difference boolean (smaller object indents into larger one).
I have punched holes in objects similar to this larger one before using just a cylinder so I don’t think it is a lack of complexity of the mesh. I’m at a bit of a loss at this stage, any ideas? I’ve attached a screen shot and the smaller mesh as for some reason I can’t upload the larger one (even though it is under the required size)
Any help would be greatly appreciated.
corpus.blend (798 KB)