Boolean isnt working as I would like it to

I want the smaller object (that ive got displayed in bound) to be cut out of the big one, but instead something funky is goin on

Thinking the larger object isnt being cut out properly due to mirror modifier but ive tried applying and it would still do so. Tried applying al transforms as well. Idk really

Im new to 3d modeling. Following cg cookie couse “pot head”

Pot-Head.blend (3.2 MB)

Your boolean should be at the bottom of the modifier list.

It does look close to correct under mirror or even sub surf (not quite tho) in the modifier stack, but once applied the result is the same

Booleans have always been buggy and unfortunately it still is a bit buggy. Try the fast setting to see if it helps. And also your small object have flipped normals, not sure if that might affect booleans in some way. Go into edit mode and flip them somewhere in the Mesh menu and see if it helps.

Are you applying only the boolean and leaving the other modifiers? Applying any modifier will always cause it to be treated as if it was first in the list. It logically has to be treated that way, since the other modifiers that are still present are not real geometry, so the boolean will be applied to the unmodified base mesh.

Normals are outward facing on the cutter object, but it is making strange inverted mess applied on object. Fast punched a hole with no geometry on inside. Booleans can be difficult but awesome for hard surface modeling when work as intended

I am trying to only apply boolean. It works when mirror is applied first, despite being messy lookin (tho this can be solved by “Jkey” joining verts to clean geometry). Then delete the new applied mirrored side and add a new mirror mod peachy.
Sub surf would add more geometry that I don’t want to manage further down the line, tho the geometry did not require modification, it just looked good
I think boolean mod could be applied lower on the stack based off watching “Pot-Head” tutorial guy doing so, and Blender gives a notice saying “Applied mod was not first, results may not be expected”.
Alas I think it is being applied before the mirror mod when the object is cut in half and NOT-MANIFOLD. The geometry is not there as you said. This is the problem and creating strange inverted mesh

MY SOLUTION: Turn off viewport for mirror and subsurf mod in Mod Stack. Fill the open face to make object MANIFOLD (water tight/ sealed off) then apply Boolean. Delete face and enable mirror and subsurf in viewport again. Clean mesh

Thank you everyone! Glad I reached out instead of banging my head against the wall

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Was easier to apply mirror to clean geometry rather than disable in viewport, then delete other half