I’d like to create a wooden board with a text carved in. So I created a quite basic setup with a cube scaled to a board (scale applied). After that I created a Text, gave it some extrusion and converted it into a mesh. Then I gave my board a boolean modifier, set the “Operation” to “Difference” and set the text as the “Object”.
So far, so good.
Since I’d like to create pictures of the wooden board with different texts I created several text objects the same way, and when I switch the “Object” of the boolean modifier and hide all the other text objects the carved in text changes.
But… in some texts some letters are missing (e.g. I only see “Ex m le” carved in, instead of the whole text “Example”). In other texts some letters stand out of the wooden board instead of being carved in (e.g. all of the letters of the text “Example” are carved in, only the “x” and the “m” stand out).
I tried every way I can think of.
I moved the text a little bit, but then only the “odd” letters changed
I remeshed the text object to get a better topology, no change.
Do you have any advice what’s going on here and how I can fix it? Or is there any other way to carve text out of a solid object in Blender?
In the attached example I try to carve out the word “Text” but I only see “Tex”. The object “Text.bak” is the text before I converted in to a mesh.
Example.blend (622.3 KB)