I’m currently working on designing a ring in blender, and I’ve got most of the shape working. However, in the final boolean modifier I’m using to shape it, I get some really awful geometry. I’m trying to find a way to make the geometry line up better - perhaps subtracting more of a spherical shape from the inside of the ring? I can upload the blender file, but I’m not allowed to post urls as I’m a new member (I’ve only used blender for… a couple months now, tops. Still not great at it). Picture included - suggestions?
The problem is this - here’s an underside isometric view of how the vertices in the boolean geometry line up (they don’t, so… that’s my problem) but I’m at a loss as to any non-painfully-manual way to make things… play nice.
Additionally, those vertices aren’t just extruded straight up in the boolean geometry, but they taper slightly to line up with a proper circle - I would include a picture of that geometry, but I can apparently only put 3 pictures per post.
I’m trying to explain myself, but I don’t feel like I’m doing a very good job. Please let me know if I can clarify anything else.