I’m going through Blender Cookie’s “Creating a 3D Typography Effect in Blender” tutorial, and I’m having some real issues with the initial boolean modifier step. I create the text, convert it to a mesh, clean it up, and position it. Then I select the cube, apply a boolean modifier, choose one of the mesh numbers, then switch it to “Difference” just like in the tutorial. Sometimes it cuts the number out of the front of the cube, other times it just cuts random pieces out, other times the entire cube disappears leaving just the number.
I have no idea why it only seems to work sometimes and not others, even when I follow the exact same steps as in the tutorial. Is there anything in particular I should be looking for?
Ensure you have no double vertices and your face normals are consistent.
For a specific answer be more specific with your question, including screenshots clearly showing the problem and importantly attach or link to an example blend file.
Right. Here’s a blend file on PasteAll. I tried the “2” right off the bat and it’s playing real weird. This was made in Blender 2.65 svn 53320, Windows 7 x64.
I can’t get that to work either, it seems, but the tutorial said to select the cube, then the boolean modifier, then select the number in the “Object” field.
Imo you need to sort out front facing vertices of the numbers. B-select them in edit mode side view for each number and Sy0; then in object mode align again with front face of the cube. Select Cube, add Bolean modifier to it, set Difference and point to number - as in tutorial.
When vertices are not aligned there is funny thing going on, like you describe.
Am I supposed to apply location/scale/rotation to anything? Was the Boolean Modifier broken by an update or fixed/improved in a recent svn? I can’t believe I’m having this much of a problem with what’s a very simple operation.
Downloaded from buildbot blender r53484; did one more time.
Only number for which ngons are created normally after boolean is “0”; this in turn is one for which it is not possible to make ngon in back. This needs to be done by selecting just half of the faces. For the rest you need to delete what’s in front, then recreate ngons manualy.
Honestly too much hassle to even start using booleans.
And Import images as planes looks like broken here btw too.
So, well, ehrmm… yes… Here’s the result anyways http://www.pasteall.org/blend/18575
I downloaded the official 2.65a build and recreated what you’re talking about, but it’s not supposed to work like that. It should just cut a hole in the front–a messy hole, but a hole nonetheless. When the boolean modifier worked for me, that’s exactly what it did, no reconstructive surgery required.
For the record JW does it effortless at 00:13:18 here http://www.youtube.com/watch?v=AG9pz1hMEXQ
As i understand things had changed slightly (supposedly ngon code part) and this front face snapping simply does not work anymore or does but badly.
What does work is make number mesh half stick into Cube, then do boolean modifier on cube set to Difference with digits.