I’m trying to make a broken pillar and I found a quick tutorial using boolean. I have used it before, but I didn’t know it could do “broken” stone.
The tutorial page is HERE.
Blend file here … Gladius44.blend (8.01 MB)
Instead of getting a multi-faced surface like in the tutorial, I’m only getting a cut off…or whatever is the proper term. Basically, the top of the pillar doesn’t receive a new face with all of the multi-faces that would be representing a broken surface. Instead, it looks empty like I broke open a badly designed set piece on a cheap movie set.
I’ve tried changing normals, checking/unchecking boxes, even making sure there were no doubles to remove. Nothing works.
I even created whole new objects and followed the tutorials examples exactly, thinking I had screwed something up or simply just couldn’t after what I did to the pillars design, and the very same thing happens.