I’m doing a castle tut.
After creating the towers en the walls you need to create a door. In the tut they work with mesh moddeling for that. But it is also possible with a boolean operation.
So i tried both ways and it worked: I created a door (a very nice one ).
Can someone give me a few examples for what you can use boolean operations? When possible for the three options (intersect, union and difference). My 3D imagination isn’t quite what it has to be.
I think he means that he wan’t practical examples… like cutting a doorway/window into a wall, or cutting a circular void into a rectangular ashtray, or making puzzle pieces, or… well, you get the point.
Of course, you don’t need booleans to do any of that, but I can definitely see where it may make life easier on folks.
Booleans are the devils work, and they WILL bite you in the ass. It’s the same in all 3d apps. Avoid them if you can. Your mesh may look ok, but you’ll have flipped normals, ngons, doubled faces and god knows what going on. If you have to use them, make sure you check through your mesh afterward.