boolean subsurf artifacts

Hi,
i´m trying to make a set of chess pieces with blender 2.61. Here´s the front view of my bishop:



but there´s a problem with the boolean modifier. the bishop has this “mouth”, and i cut it out by using boolean:


when i add a subdivision surface modifier to smooth the surface, these ugly “artifacts” occur:


meanwhile, i know that this is a common problem and attempted to reduce the number of faces in that particular area or move the vertices in order to get a better result. but it does not work how i want it to work! could you give me some advice? is there a better way to model a bishop?

you probably need to add some extra loops 2 or 3 near the edges or you could try adding some sharp edges using crease

have fun with 2.6

maybe first subdivision for body, then boolean with sharp edges

Forget the Boolean modifier it will give you lousy results and especially so with subD modeling.

What you need to do is manually subdivide and slide edges until you have the shape you need. I have modeled the bishop and uploaded it as a demonstration of this method.

bishop.blend (344 KB)

greyoxide’s advice is certainly sound, and his model is perfect.

If you are still interested in using a Boolean Modifier, here is a good video about how to avoid letting it destroy your topology completely:

many thanks you for your tipps! i´m going to make use of your advices soon and post pics of the full set of chess pieces.

this worked perfectly for me on a similar problem. Thanks.