Boolean tools and exported mesh from Groboto.

Although I didn’t have much time past week, I gave the 32 bit version a spin and it seems a lot more responsive than the 64 bit version. Thanks for pointing it out.

Hello Reidh,
GroBoto’s Trial period is 60 days total:

  • 30 days with full-functionality – including file saving.
  • 30 more days in limited mode – no file saving.

Getting those 30 days of full functionality does require including your email when downloading. However, we do not bombard you with email. At most, you may receive two follow-up emails.

We absolutely do not sell, lease, loan, or in any other way distribute your email address to any 3rd party. Period.

Best Wishes,
Darrel

Groboto really is an excellent tool and I’m going to be working at seeing how some of its export features can integrate with Blender for enhanced mesh manipulation. I really love the flexibility of it’s boolean modeling tools and it’s mesh generation capabilities.

The speed and adjustability of this program is pretty amazing. The main focus seems to be hard surface modeling, less organic.
I could see few of my jewelry friends like this software for their modeling tasks.

Groboto can you also perform those jobs on imported mesh?

I do know they have it on their roadmap to be able to import geometry. I’m not sure of the details and if they will convert the imported geometry so it can be manipulated with boolean operations.

Other things I know they are aware of are adding manipulators for shape translation, scale, etc. Numerical input and other general UI enhancements. Also, they’ve mentioned improving mesh export even more to have more varied control over mesh subdivision.

You can easily do organic geometry as well with the proper seams and displacement modeling.

Check out these Zbrush threads:
http://www.zbrushcentral.com/showthread.php?t=60734
http://www.zbrushcentral.com/showthread.php?t=61393

I can see the same workflow occuring with Blender and that’s what I’m going to try and help figure out. Darrel and company are great at working with other software communities to figure out how to get GroBoto to work with their software. A huge thread is building up at the Modo forums and Darrel is actually developing some Modo scripts and new functionality is being implemented within GroBoto to improve the exported meshes editability in Modo.

Nichod,

you can still very often see the underlying basic geometry the objects are made of in most cases.
Well everything has ups and downs - and this software looks pretty amazing, the mesh output is
fantastically clean.

Hello cekuhnen,

Nichod has it right (Thanks Nichod for providing the info)

If you check out the ZBrush thread, try this link (takes you to page 13 – anything before that is very outdated).
In fact there has been major progress even since the most recent posts on ZBC.
–See next post, they won’t allow me to have an image & two links here–

Also, this Gallery section has some relevant stuff (especially the top two Folios in the Grid you will find there)
GroBoto 3D Workflow Gallery

…and here is an example showing that you can tilt organic or mech from the same GroBoto model. Our mesh output features smoothing & relaxation options (and can go all the way to truly ‘blobby’ with some forms).

http://www.braid.com/imagez/xenoforum/neoSim-OrganicVSmech-panelseq.jpg

As for imports…
GroBoto’s Boolean engine is totally non-polygonal (which is why & how it works on any arbitrary arrangement of primitives, handling subtlety of intersection & complexity that no poly-based boolean engine can).

So, no ability to import meshes (other than perhaps purely as reference). However, expect to see expansions in our primitives & boolean capabilities.

The real power comes from combining GroBoto with mesh apps. Our meshes are very workable, and are getting better every week. They are structured to respond well to a myriad of modeling & sculpting tools.

Best Wishes,
Darrel

…that ZBC link:
Darrel’s ZBrush Sketchbook Thread

I absolutely love that Gorilla/Monkey piece. I hope you’ll go over in detail soon in a video how to adjust seams and smoothing.

Here are a couple of things I’ve been playing with:

http://img221.imageshack.us/img221/425/screenshot20110801at113.png

http://img842.imageshack.us/img842/7101/screenshot20110802at101.png

I really like that a single shape can be repositioned to result in numerous variations of a base design.