So I’m going about a modeling task, and I have a direction I’m heading with it to solve a particular problem. But I’m posting this in hopes someone has a better solution/workflow that might help me do this more efficiently. 
Basically I’m modeling two carbon fiber pieces of a camera body which consist of a sphere and two side panels. These are no problem to model! Where it’s getting tricky is that the carbon fiber is molded with large “indentations” which is where the screws go to attach it to a metal base.
Punching these out of the side panel or sphere model are no problem using booleans. The obvious side effect unfortunately from using booleans, is the topology goes to crap and smoothing/sub-surf looks horrible. Most importantly, it doesn’t give the smooth transition from the hole to the surface as the real panel has (see attached image).
Here’s a blend file with the panel (and boolean modifier): http://www.thewooddesign.com/blender/boolean_panels-sphere.blend
I’m going to try a number of methods to achieve this (using the remesh modifier, manually retopo the mesh). I couldn’t get the displacement modifier to do what I wanted, Boolean might not be the best either. Curious to see if anyone else out there has a better idea of how to do this better?
Thanks for any suggestions!



