This site is terrific. For quite a while I’ve been intrigued by CGI work (and 3D printing). Made the first objects with Blender and followed online tutorials (e.g. Gus -> Blender Wiki). Lurked a lot on this website for the good stuff… the amount of knowledge and quality is humbling and inspiring.
A lizard, made from a cube, subdividing and extrusion and subsequently adding details in Sculpt mode, it has a bone structure for composition:
There are earlier experiments, in which I found that uneven meshes (uneven of density/structure and/or containing triangles or faces with 5 or more vertices) were not good for sculpting. Also when manipulating the mesh in Sculpt mode I noticed when used in extreme, the mesh started to contain gaps and became distorted (I had no knowledge about "Enable Dynamic’ for instance). With the lizard I tried to keep the mesh as even of density as possible, and avoid triangles and faces with 4+ vertices as much as I could.
These are some of those early experiments :
The next project would be printing a Blender object in 3D. I fotographed the head of my hubby from the front, the side and the back and used those photographs as background in blender on all three axes.