As I said about this artwork everywhere, on my Fb, Instagram, and https://www.artstation.com/artwork/VxoNP, I 'll do it again here. I planned it like 3D printed mini diorama but then decided to render it and optimize for a game, like an asset. So, there is the result, what I’ve done with different renders. I used Hard Ops for “metallic” objects, and sculpt the ground. Textured it in Substance Painter.
Feel free to ask anything, fellows!