It’s not REALLY politics! I think that’s the name of these world maps with different country colors.
So I’d like to write a portal fantasy sci-fi - they show up somewhere fictional and Viola! story. I like to randomly generate destinations and this is the latest of my methods.
Making planets has always resulted in some lumpy continents with no deliniation for political boundaries - this fixes that and almost forces national borders to play nice with the continent shape. BUT…
How can I get lines to render between nations? I’m hoping to grow this out a little, but first things first!
Thank you, I’ll be giving that try in the near future. I couldn’t quite remember what egg cracks everyone was using! I might even find a way to make it a little like dots. But here’s the WIP of the nodes…
Because you are producing the differences in colro for the region borders with the colorramp starting with some white and then from balck to white… maybe using this the get only a tiny bit (i’m thinking more of the problem than using a proper description here )
…there has to be considered two different way how the areas are created and so how to get the border. And also some very fiddly way to fins the correct position (value for it). But still it’s omitting some…
This technique might not come around like Find Edges in GIMP or Photoshop - I tried scaling UV Mapping and Rotation and adjusting the input for Voronoi and it always results in uneven line widths instead of a definite mark between colors.
Isn’t there some Node that produces a line based on pixel width or percentage? I’m just throwing that out there as some vague memory.
Quietly back to it.
Unhappy with the borders bulging from the NOISE texture that gives some wiggle to ocean and lake edges. Without it, the VORONOI creates very straight and lovely borders but those borders are dull since they don’t seem to follow any “natural” land feature.
I think by keeping some underlying mess of Noise and Voronoi, I can later add mountain range indications and generate mild biozones based on “terrain” that doesn’t necessarily have to corrupt borders; essentially hiding a layer of effect beneath the illusion of no layers.
(OMITTED the silly desert band of color around the equatorial region)