Hardsurface / machined parts studying with some post-processing fx.
Calling this one finished despite some details I know I’m missing–subtle textures and dirtying/imperfections that would really push this render. Welcome to hear anyone’s feedback for go-to techniques for getting the subtle grip texture that should be on the sides of the track/input fx knobs (large ones at left/right at the top). I’m still pretty new to modeling/texturing workflows and materials in Blender.
Tons learned during these, thanks guys.