Bot Siege is an 3D action adventure game where the player has an array of swappable gadgets and weapons to help them defeat ill intentioned bots. The game takes place on some fictional Earth like world where humans have become more industrialized with the use of bots produced by a corporation named Blastco. Blastco after having enough bots in the world decide to use them to subdue the human race and siege global power.
Project homepage : http://bot-siege.weebly.com/
Game Design Document : http://bot-siege.weebly.com/game-design-document.html
Game Play : http://bot-siege.weebly.com/game-play.html
Project Credits : http://bot-siege.weebly.com/credits.html
Want to contribute to this project?
Please read here : http://bot-siege.weebly.com/1/post/2013/03/how-to-help.html
Completed Asset Collection
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… this started in the Texture Practice thread but has now become misleading…
I made an attempt to paint some muscle definition (not my strong point but I tried), not great, but okay enough I think.
Also got 85-90% of the rig worked out. Have to see how well it all works. Animation is not my strong spot but I think I am going to attempt a run at it.
I did not draw the ground texture, it is done by [Nobiax] Yughues: http://nobiax.deviantart.com/art/Free-3D-Textures-Pack-01-153806426?q=gallery%3Anobiax%2F24853853&qo=96
I don’t know anything about the BGE, but may need to try a run at that too… See how it goes here, animation is the frustrating part. Everything will be posted to Blendswap when I am done (CC-BY).