Bottles in the window light.

Bottles again. followed a tutorial by Andrew Price at


Used BGs node setup for some of the bottles and on some others I used the particle system for dust.
First, I used an HDR image for lighting but then I could not render the image got CUDA ERROR each time. tried several different HDR with the same result, so I switched to a light blue enviro color and then it went to render.
My earlier shared image with bottles I got the tip about checking Homogeneous when using volumetric lighting so I remember to do it this time and I think this picture is less grainy.
Please tell me what you think. I really like to get comments and feedback, it is always a good way to learn.