This is a remake of one of my early works with unbiased rendering (made with Indigo one and a half years ago, a few months after I’ve started to work with 3d). A week ago I’ve been asked to rerender it in higher resolution, but this was too boring, so I adapted it for Lux and made some additions to the scene.
The image was rendered for three days straight on two quadcores @ 3GHz up to 15k SPP. Dispersion noise has taken the most time to clear off.
High res version: http://vladmiller.info/images/blender/bottles-new.jpg
Blender, Gimp (for textures) and LuxRender were used. No postprod except for slight color balancing and aperture diffraction with nodes.