hmmm…I guess I really don’t understand gamma and unbiasedness…but I’ll take your word for it. I think I was trying to say it looked a little dark…
Thanks fer the portal suggestion. Very helpful.
I did put a meniscus on the liquids but you can’t really see it in the render. Perhaps it’s too small…
As to having no point, you’re kinda right. Part of this is on purpose as this was intended to be more of an exercise. But I’m definitely open to suggestions as to how I might make my composition more meaningful. I really just want it to be a visually pleasing still life with lot’s of light and shadows and glass and caustics.
@spacetug Good idea’s, thanks. Is that render yours?
@Richard You’re right about the jar on the left being out of place (I just stuck it there to see what it would look like). As to graininess, are you refering to the texture of the tiles (cuz that’s the aforementioned bump-map issue) or the quality of the render?
The background below and to the right of the window looks very grainy and this grain seems to be showing up in the bottles infront of the background. I like the lighting but looking at it again, I like when the light hits the liquid so you have that splash of colour, you don’t get that nice colour when the liquid is in the shadow.