Bounce Physics

How can I make a ball bounce in blender using physics instead of animating it. I have tried changing the rigid body and soft body settings without success. If somebody more experienced than me could tell me what to do that would be great.

Thanks,
BlEnDeR fan

Add a motion actuator to a collision sensor, and give it an up z velocity.

Or in the material settings, under dyn by the color sliders, play with the restitution.

Edit: though you have to have a value greater than 0.0 for both the object bouncing and the surface it hits.