bounceing marbals

how do you make cycle marbals bounce when hit the ground?

or rather… like real marbals

the balls kind have fell through from the platform…

Add a sphere shape in rigid body settings to the marbles, for the ground add a passive

Under physics collisions bounciness obviously. (And on both objects that collide.) Less obvious is damping under physics rigid body dynamics. (That steals energy from the object.) And if friction is 0, things wont roll. Under scene settings for the rigid body world, you may also want to increase the speed a bit if everything still happens too slowly. And if you want a little more randomness to collisions, a turbulence force emitter with some low settings added to the scene doesn’t hurt.

how can you make the balls bounce?