Bouncin' Balls

Hello its Septimra again,

I have decided to go back to the roots of animation and create these ball animations
I have made two bouncing ball animations.
1. Hits a wall
2. Falls off stair

I’m here to get feedback: first impressions, advice, or anything of any help in the animation journey! :slight_smile:

https://youtu.be/eJ8qeZSqr1s

One of the better bouncing ball examples I’ve seen to be honest. The ball feels as if it is one those type of rubberballs that you tend to play with as a kid, quite hard and has a great bounce. Most people I see do the bouncing ball tend to exaggerate the bounce and stretchyness of the ball, making it too cartoony at times.

I say excellent work! :slight_smile:

Thanks, on youtube it made the video a little laggy :stuck_out_tongue:
It looks a lot better smoother!

Sometimes it feels like your the only animator on this forum lol :smiley:

But thanks for your input, i appreciate it :slight_smile:

I don’t notice any lag in the video, you don’t happen to sit on a laptop, or something, not playing the video properly? :slight_smile:

good one mate … gr8 work…it should be better thn this … in 2nd part there is a bit prob in timing and spacing … after the stairs the timing of ball hitting ground 1st time is a bit short its feels like ball is intentionally hitting ground…

hope this helps …

thanks

checkout mine hope you like it
http://blenderartists.org/forum/showthread.php?t=204846

gr8 work i like better than the david wards stylised cartoony balls

Anmisto, i thank you.
I have seen some tutorials and it always feels nice when you surpass the teachers!

draguu, do you think the ball has too little hang time?
Cause, now that you mentioned it, i see it too; i think?

yup septimra there is …

try to follow animatioon mentor’s method of teaching…

what do you mean exactly?
Its could also be the angle you are viewing the animation at. I will put another one with a side scroll type thing.

Hey this one is nice. I always try hard for this much perfection but never able to attain it. Good work.

Nice work, and it’s good to see someone focusing on the fundamentals.
The main thing I notice is the settle on the first animation doesn’t quite feel right. It’s too abrupt and the roll back doesn’t work. I would suggest that it kepps rolling away from the wall a bit further.

Also, when doing such tests, it’s a good idea to just do a GL render in orthographic side view; since the ball is only moving in 2 dimensions you don’t lose anything and it will be a lot clearer and easier to read for critique.
Remember, if you’re focusing on animation, nobody will care if your renders look pretty.

I would suggest for your next exercise to do 2 bouncing balls of different materials. That is, have them look exactly the same, but animate them as if one is made of rubber, the other steel, for example.

Also, when posting short animation tests on Youtube, be sure to include a few loops.

Nice work dude, keep it up!

I felt the same way, but since nobody was saying anything i ht thought i s was fine.
Thanks for the advice :wink:

To many people do not work on the basics and create awful animations, i don’t wanna be one of them :o

I’ve been practicing on it, now i have gotten batter.
I am planning on making multple balls in a room.

Reacting Balls and Ramps and Balls

I think that will cover everything about balls :yes:

But please give feedback so i can get better :cool: Thanks

hey man nice stuff
I started learning character animation at ianimate.net last year (I’m using blender)
I’ve been doing heaps of this in the first class.

your arcs are good but if you post a .mov we can frame through it to tell you which frames are a little off

right now there seems to be 2 things sticking out for me
one is the last bounce - there is none, it goes bounce bounce flat
and the other is the settle - it’s nearly there but it seems a bit jerky (it might be rotating a little too much)

here are one of my bouncing ball assignments from the first class

https://vimeo.com/15656990

and if you want to frame through this particular assignment
http://dl.dropbox.com/u/12161913/RollJump0001_0190.mov

Yea, youtube might have messed it up. I saw the same thing when i watch it 360 resolution.
But when you watch it at 240, it looks a lot better.

However the resolution might not be the issue, it could be my animating.

Furthermore, how do you post a .mov file?
Should i upload it to media fire or something?

Thx for the critique

Ur stuff ain’t bad either :wink:

yeah - you can’t trust youtube (or vimeo) they both drop frames
youtube can be random frame drops but Vimeo will 98% drop the first and last frame

you can use dropbox to store your files- it’s pretty easy and it’s free
it will automatically sync all the files in a specific folder - very handy

I agree with Waylow’s comments. From what I can see your arcs look good at the start, but the settle seems abrupt, and the rocking doesn’t seem to make sense. It’s like it turns into one of those balls with a moving weight inside it.
Don’t be afraid to shoot reference, or find it on youtube. (But be sure to download it and convert it into a format you can step through the frames!)

Once again, I salute you for what you’re attempting. The excercises you’ve got planned sound like they’re straight out of the animation mentor syllabus.

@Waylow: I’d be interested to hear how ianimate compares to animation mentor. (I’m in the final class now!)

@freen: there are a few people who have come from am into ianimate. Some of the people have graduated from AM and then only in Class 2 at IA. And I know one guy who is doing both.
I will try to not hi-jack the thread but this guy (great animator) has done a blog about the comparison http://rastkos.blogspot.com/2010/12/ianimate-and-animationmentor-comparison.html

Link: http://dl.dropbox.com/u/18498207/0001_0300.flv

here it is, i have the url so that you all can view it frame by frame.
I am working on animation because i want to make an awesome action scene.
People jump into body mechanics and the rough stuff first. I want to start easy. Master what i do, then will go on and do fighting, talking, action scenes

I will make adjustments and then repost, but tell me if that is all you see awkward about the animation, or if you see more.

Thanks! :slight_smile:

Erm, flv won’t open with quicktime, I’m not sure how to frame by frame a flv.