I have decided to go back to the roots of animation and create these ball animations
I have made two bouncing ball animations.
1. Hits a wall
2. Falls off stair
I’m here to get feedback: first impressions, advice, or anything of any help in the animation journey!
One of the better bouncing ball examples I’ve seen to be honest. The ball feels as if it is one those type of rubberballs that you tend to play with as a kid, quite hard and has a great bounce. Most people I see do the bouncing ball tend to exaggerate the bounce and stretchyness of the ball, making it too cartoony at times.
good one mate … gr8 work…it should be better thn this … in 2nd part there is a bit prob in timing and spacing … after the stairs the timing of ball hitting ground 1st time is a bit short its feels like ball is intentionally hitting ground…
Nice work, and it’s good to see someone focusing on the fundamentals.
The main thing I notice is the settle on the first animation doesn’t quite feel right. It’s too abrupt and the roll back doesn’t work. I would suggest that it kepps rolling away from the wall a bit further.
Also, when doing such tests, it’s a good idea to just do a GL render in orthographic side view; since the ball is only moving in 2 dimensions you don’t lose anything and it will be a lot clearer and easier to read for critique.
Remember, if you’re focusing on animation, nobody will care if your renders look pretty.
I would suggest for your next exercise to do 2 bouncing balls of different materials. That is, have them look exactly the same, but animate them as if one is made of rubber, the other steel, for example.
Also, when posting short animation tests on Youtube, be sure to include a few loops.
hey man nice stuff
I started learning character animation at ianimate.net last year (I’m using blender)
I’ve been doing heaps of this in the first class.
your arcs are good but if you post a .mov we can frame through it to tell you which frames are a little off
right now there seems to be 2 things sticking out for me
one is the last bounce - there is none, it goes bounce bounce flat
and the other is the settle - it’s nearly there but it seems a bit jerky (it might be rotating a little too much)
here are one of my bouncing ball assignments from the first class
I agree with Waylow’s comments. From what I can see your arcs look good at the start, but the settle seems abrupt, and the rocking doesn’t seem to make sense. It’s like it turns into one of those balls with a moving weight inside it.
Don’t be afraid to shoot reference, or find it on youtube. (But be sure to download it and convert it into a format you can step through the frames!)
Once again, I salute you for what you’re attempting. The excercises you’ve got planned sound like they’re straight out of the animation mentor syllabus.
@Waylow: I’d be interested to hear how ianimate compares to animation mentor. (I’m in the final class now!)
@freen: there are a few people who have come from am into ianimate. Some of the people have graduated from AM and then only in Class 2 at IA. And I know one guy who is doing both.
I will try to not hi-jack the thread but this guy (great animator) has done a blog about the comparison http://rastkos.blogspot.com/2010/12/ianimate-and-animationmentor-comparison.html
here it is, i have the url so that you all can view it frame by frame.
I am working on animation because i want to make an awesome action scene.
People jump into body mechanics and the rough stuff first. I want to start easy. Master what i do, then will go on and do fighting, talking, action scenes
I will make adjustments and then repost, but tell me if that is all you see awkward about the animation, or if you see more.