Hi.
Me and my friend are working for the first time in blender.
We’ve managed to make it so you can walk around like in an FPS, (we’ve connected a cube to the camera and connected sensors to it). The problem though is that every time we walk into something, for example a wall or a pillar, our “character” bounces back for some reason. Obviously you don’t bounce backwards when walking into a wall in real life, so that’s how we want it to be, not bouncing around when walking into objects that is. We’ve googled it for a while but can’t seem to find any solutions to it, we’d be grateful for any help we can get. Thanks in advance.