Bouncing backwards when walking into an object

Hi.

Me and my friend are working for the first time in blender.
We’ve managed to make it so you can walk around like in an FPS, (we’ve connected a cube to the camera and connected sensors to it). The problem though is that every time we walk into something, for example a wall or a pillar, our “character” bounces back for some reason. Obviously you don’t bounce backwards when walking into a wall in real life, so that’s how we want it to be, not bouncing around when walking into objects that is. We’ve googled it for a while but can’t seem to find any solutions to it, we’d be grateful for any help we can get. Thanks in advance.

This should probably be in the game engine forum (I assume that is what you are using).

You should check the physics of all the objects in your scene, you probably want the environment objects set to ‘static’ and the player object to ‘dynamic’.

The “physics engine” can implement convincing bounces and ricochets. (Check out the “rag doll” tutorials.) Actually you do “bounce off” a wall, after a manner of speaking. That is (ick…) if you’re still intact.